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The Iconic Game Celebrates 20 Years – How a Plastic Axe Connected the Gap Among Music Fans

Marking 20 years since Guitar Hero debuted across the Atlantic, offering players everywhere the opportunity to become rock legends. Not in reality, though you'd be hard-pressed convincing anyone who has nailed Free Bird’s lengthy guitar solo in front of a packed crowd of friends.

Created by the developers, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues scrolling down the screen in time with a song. Every sequence corresponded to particular chords, producing the sensation of an authentic live show.

The studio previously experimented with rhythm games before partnering with the publisher, which was purchased by the gaming giant during the mid-2000s. Collaboratively, they established the groundwork for a surprising massively profitable series that had a remarkable influence for many of the artists included, introducing decades-old groups to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer from the developer, recalls the early financial challenges in securing the recordings – despite the fact the first two games primarily featured rerecorded tracks.

“We rerecorded all the music because the dollar figure was so high,” he explains. “Even with the publishing rights alone, it was extremely difficult. We failed to secure acts such as the Who – the publisher had virtually no money, and we were fairly certain the project would flop. But once Guitar Hero became a hit, album purchases airtime were going up, all artists desired to be in.”

He continues: “One of the remarkable aspects was the number of parents reached out and thanked us for exposing their children to the songs they loved. It evolved into a multigenerational thing.”

Timeless Music Gains a New Audience

Northern Irish blues-rock band the Answer included their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon recalls how the series brought older hits back into vogue: “Guitar Hero offered a bigger, younger audience. Typically such music was considered music that was past it, however once it got featured on the game young people discovered it, suddenly it became trendy. This validated the genre, and got rid of the ‘dad rock’ label. It provided our catalog a new life.”

At that time, the Answer’s debut album was still unreleased in the US, so Guitar Hero was a key medium of discovery for the group during their a North American tour opening for AC/DC. “Their crew were playing the song during travel, and some of them recognized us thanks to the game,” Mahon says.

Major Band Titles and Lasting Influence

Rock’s heavyweight names quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in specialized spin-off titles centered around each band’s catalogue and related lore, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly to have made the band greater revenue than any of their studio albums. It sold more than half a million units in its first week, and sales of Aerosmith’s music rose of up to 40% during an era when the music business faced decline.

The series still motivates quick-handed dedication within the community. Recently, an online personality completed an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song popularized through Guitar Hero – using a fan-made version, a freeware game with similar gameplay but an array of customisation options. This track is difficult enough on expert mode, let alone performed at increased tempo while hitting a single one of its near 4,000 notes. The streamer claimed requiring nine months of practice.

“The game offers a, imaginary experience. Just as with other games, it doesn't imply you ought to pick up a real gun and go to war,” says musician Herman Li.

The band had already wrapped up a successful tour when their hit appeared in the third game, yet he explains it made them widely recognized. “I remember our distributors informing us that our selling albums like crazy,” he says. “Popularity surged on the subsequent tour, and we performed right ahead of top acts at the event.”

Indeed, the band's visibility via the game proved so vast that it threatened to overshadow everything else the band has done. Recently, the track was used in promotional material for a major film. “Previously I felt otherwise, but now I accept it,” Li says. “If you only listen to one DragonForce song, it’s totally cool – everyone’s got their own path in music and I’m glad we’ve been part of people’s lives”.

Enduring Legacy from the Plastic Guitar

The best promotion, be it for automobiles, apparel or video games, goes further mere transactions – it evokes a desire. Did Guitar Hero tap into that? “That’s exactly what our team trying to create,” he confirms. “The excitement of being a rock star in the spotlight. From day one, the creators believed humans have a natural human desire to make music, and their goal was to leverage innovation to enable everyone to do it”.

Most of Guitar Hero games were released in just a half-decade from 2005 to 2010, featuring derivative titles like the DJ version, complete with a spinning deck, and Band Hero. Subsequently, the publisher’s interest in plastic instruments waned, aside from a short-lived revival several years later.

Games like Clone Hero and newer releases have maintained the scene alive, with set to be a new product from the original publisher on the way. A new studio has begun production on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Is the world ready to embrace a new entry following the classic?

“Our team believed those games might become similar to sports games allowing annual releases,” Dornbrook says. “There’s so much new music it could remain evergreen, so I’ve always been optimistic. It's entirely possible for it to continue with new generations.”

By

Donald Long

A passionate writer and digital content creator with a focus on literature and modern culture.

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